Boid Simulation
A simple boid simulation.
Controls:
WASD/Arrow Keys: Move Camera
Scroll: Zoom in/out
Tab: Switch mode (create boid: boid sprite, create obstacle: square, attractor: circle, delete obstacle: x)
Click: Create boid or Create/destroy obstacle
Del/Backspace: Delete a boid
R/Esc: Reset
Descriptions:
Avoidance Strength Boids: How strongly boids are repelled from each other
Avoidance Strength Objects: How strongly boids are repelled from nearby objects
Heading Strength: How strongly boids will try to match the heading of nearby boids
Centering Strength: How strongly boids will try to move towards the average point of surrounding boids.
Noise Factor: How much random "wiggle" is added to a boid's direction
Edge Avoidance Strength: How strongly boids will avoid the edges of the screen
Mouse Attraction Strength: How strongly boids will move torwards the cursor when attract mode is active.
Radii Variables: How far away from itself a boid will acknowledge a boid for that given parameter.
Screen Endge Margin: How far away from the edge of the screen a boid will start turning back torwards the center.
Max Speed: Cap on how fast the boids can go.
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Cano3212 |
| Made with | Unity |
| Content | No generative AI was used |

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